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Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents

Published: March 3, 2025 | arXiv ID: 2503.01767v1

By: Xiuqi Tommy Zhu , Heidi Cheerman , Minxin Cheng and more

Potential Business Impact:

Teaches doctors to talk to patients better.

Business Areas:
Virtual World Community and Lifestyle, Media and Entertainment, Software

VR simulation in Health Professions (HP) education demonstrates huge potential, but fixed learning content with little customization limits its application beyond lab environments. To address these limitations in the context of VR for patient communication training, we conducted a user-centered study involving semi-structured interviews with advanced HP students to understand their challenges in clinical communication training and perceptions of VR-based solutions. From this, we derived design insights emphasizing the importance of realistic scenarios, simple interactions, and unpredictable dialogues. Building on these insights, we developed the Virtual AI Patient Simulator (VAPS), a novel VR system powered by Large Language Models (LLMs) and Embodied Conversational Agents (ECAs), supporting dynamic and customizable patient interactions for immersive learning. We also provided an example of how clinical professors could use user-friendly design forms to create personalized scenarios that align with course objectives in VAPS and discuss future implications of integrating AI-driven technologies into VR education.

Country of Origin
🇺🇸 United States

Page Count
9 pages

Category
Computer Science:
Human-Computer Interaction