Score: 2

What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation

Published: March 4, 2025 | arXiv ID: 2503.02571v1

By: Hannah Selder , Florian Fischer , Per Ola Kristensson and more

Potential Business Impact:

Makes computer characters move more like real people.

Business Areas:
Gamification Gaming

Biomechanical models allow for diverse simulations of user movements in interaction. Their performance depends critically on the careful design of reward functions, yet the interplay between reward components and emergent behaviours remains poorly understood. We investigate what makes a model "breathe" by systematically analysing the impact of rewarding effort minimisation, task completion, and target proximity on movement trajectories. Using a choice reaction task as a test-bed, we find that a combination of completion bonus and proximity incentives is essential for task success. Effort terms are optional, but can help avoid irregularities if scaled appropriately. Our work offers practical insights for HCI designers to create realistic simulations without needing deep reinforcement learning expertise, advancing the use of simulations as a powerful tool for interaction design and evaluation in HCI.

Country of Origin
🇬🇧 🇩🇪 Germany, United Kingdom

Repos / Data Links

Page Count
10 pages

Category
Computer Science:
Human-Computer Interaction