Cybersafety Card Game: Empowering Digital Educators to Teach Cybersafety to Older Adults
By: Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe and more
Potential Business Impact:
Teaches older adults to play safely online.
Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel shedding-type card game for older adults to conceptually learn and reinforce cyber hygiene practices in educational settings. We asked digital educators to participate as players alongside older adults (n = 16), departing from their usual role as teachers, they collaborated and shared a unique learning experience. The cybersafety game addresses 4 key topics: handling scams, password management, responding to cyber attacks, and staying private. We adopted a mixed-method approach of think-aloud playtesting, semi-structured interviews, and surveys to evaluate the game's reception and impact. Participants reported highly favorable gameplay experiences and found the cybersafety advice useful. Player feedback informed game modifications, detailed in this paper, to further enhance the game's usability and educational value.
Similar Papers
Cyber Security Educational Games for Children: A Systematic Literature Review
Cryptography and Security
Makes learning about online safety fun and effective.
Game mechanics for cyber-harm awareness in the metaverse
Multimedia
Teaches kids to be safe in virtual worlds.
ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention
Human-Computer Interaction
Game teaches people to spot online scams.