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Cybersafety Card Game: Empowering Digital Educators to Teach Cybersafety to Older Adults

Published: March 7, 2025 | arXiv ID: 2503.05430v1

By: Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe and more

Potential Business Impact:

Teaches older adults to play safely online.

Business Areas:
Video Games Gaming

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel shedding-type card game for older adults to conceptually learn and reinforce cyber hygiene practices in educational settings. We asked digital educators to participate as players alongside older adults (n = 16), departing from their usual role as teachers, they collaborated and shared a unique learning experience. The cybersafety game addresses 4 key topics: handling scams, password management, responding to cyber attacks, and staying private. We adopted a mixed-method approach of think-aloud playtesting, semi-structured interviews, and surveys to evaluate the game's reception and impact. Participants reported highly favorable gameplay experiences and found the cybersafety advice useful. Player feedback informed game modifications, detailed in this paper, to further enhance the game's usability and educational value.

Country of Origin
🇮🇪 Ireland

Page Count
12 pages

Category
Computer Science:
Computers and Society