PCGS: Progressive Compression of 3D Gaussian Splatting
By: Yihang Chen , Mengyao Li , Qianyi Wu and more
Potential Business Impact:
Makes 3D scenes load faster, like a video.
3D Gaussian Splatting (3DGS) achieves impressive rendering fidelity and speed for novel view synthesis. However, its substantial data size poses a significant challenge for practical applications. While many compression techniques have been proposed, they fail to efficiently utilize existing bitstreams in on-demand applications due to their lack of progressivity, leading to a waste of resource. To address this issue, we propose PCGS (Progressive Compression of 3D Gaussian Splatting), which adaptively controls both the quantity and quality of Gaussians (or anchors) to enable effective progressivity for on-demand applications. Specifically, for quantity, we introduce a progressive masking strategy that incrementally incorporates new anchors while refining existing ones to enhance fidelity. For quality, we propose a progressive quantization approach that gradually reduces quantization step sizes to achieve finer modeling of Gaussian attributes. Furthermore, to compact the incremental bitstreams, we leverage existing quantization results to refine probability prediction, improving entropy coding efficiency across progressive levels. Overall, PCGS achieves progressivity while maintaining compression performance comparable to SoTA non-progressive methods. Code available at: github.com/YihangChen-ee/PCGS.
Similar Papers
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
Graphics
Makes 3D models smaller for sharing online.
CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting
CV and Pattern Recognition
Protects 3D images while making them smaller.
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
Graphics
Makes 3D pictures smaller and faster to show.