Score: 2

Representing 3D Shapes With 64 Latent Vectors for 3D Diffusion Models

Published: March 11, 2025 | arXiv ID: 2503.08737v2

By: In Cho , Youngbeom Yoo , Subin Jeon and more

Potential Business Impact:

Makes 3D models smaller and faster to create.

Business Areas:
Image Recognition Data and Analytics, Software

Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.

Country of Origin
🇰🇷 Korea, Republic of

Repos / Data Links

Page Count
20 pages

Category
Computer Science:
CV and Pattern Recognition