Rubikon: Intelligent Tutoring for Rubik's Cube Learning Through AR-enabled Physical Task Reconfiguration
By: Haocheng Ren , Muzhe Wu , Gregory Croisdale and more
Potential Business Impact:
Teaches Rubik's Cube solving faster with a smart helper.
Learning to solve a Rubik's Cube requires the learners to repeatedly practice a skill component, e.g., identifying a misplaced square and putting it back. However, for 3D physical tasks such as this, generating sufficient repeated practice opportunities for learners can be challenging, in part because it is difficult for novices to reconfigure the physical object to specific states. We propose Rubikon, an intelligent tutoring system for learning to solve the Rubik's Cube. Rubikon reduces the necessity for repeated manual configurations of the Rubik's Cube without compromising the tactile experience of handling a physical cube. The foundational design of Rubikon is an AR setup, where learners manipulate a physical cube while seeing an AR-rendered cube on a display. Rubikon automatically generates configurations of the Rubik's Cube to target learners' weaknesses and help them exercise diverse knowledge components. In a between-subjects experiment, we showed that Rubikon learners scored 25% higher on a post-test compared to baselines.
Similar Papers
Universality in Collective Intelligence on the Rubik's Cube
Artificial Intelligence
Helps people learn hard skills faster.
CubeRobot: Grounding Language in Rubik's Cube Manipulation via Vision-Language Model
Robotics
Robot solves Rubik's Cubes using sight and thinking.
Student Engagement in AI Assisted Complex Problem Solving: A Pilot Study of Human AI Rubik's Cube Collaboration
Human-Computer Interaction
Teaches kids to solve Rubik's Cube with AI.