Score: 3

3D Engine-ready Photorealistic Avatars via Dynamic Textures

Published: March 19, 2025 | arXiv ID: 2503.14943v1

By: Yifan Wang , Ivan Molodetskikh , Ondrej Texler and more

BigTech Affiliations: Samsung

Potential Business Impact:

Creates realistic 3D people for games and movies.

Business Areas:
3D Technology Hardware, Software

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly capture setups, making them impractical for mass usage among common consumers. Recent academic literature has found success in reconstructing humans from limited data using implicit representations (e.g., voxels used in NeRFs), which are able to produce impressive videos. However, these methods are incompatible with traditional rendering pipelines, making it difficult to use them in applications such as games. In this work, we propose an end-to-end pipeline that builds explicitly-represented photorealistic 3D avatars using standard 3D assets. Our key idea is the use of dynamically-generated textures to enhance the realism and visually mask deficiencies in the underlying mesh geometry. This allows for seamless integration with current graphics pipelines while achieving comparable visual quality to state-of-the-art 3D avatar generation methods.

Country of Origin
🇷🇺 🇰🇷 Russian Federation, South Korea

Page Count
13 pages

Category
Computer Science:
CV and Pattern Recognition