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Real-time Global Illumination for Dynamic 3D Gaussian Scenes

Published: March 23, 2025 | arXiv ID: 2503.17897v1

By: Chenxiao Hu , Meng Gai , Guoping Wang and more

Potential Business Impact:

Makes 3D worlds look real, even when moving.

Business Areas:
3D Technology Hardware, Software

We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D Gaussians, we address key performance challenges with a fast compound stochastic ray-tracing algorithm and an optimized 3D Gaussian rasterizer. Our pipeline integrates multiple real-time techniques to accelerate performance and achieve high-quality lighting effects. Our approach enables real-time rendering of dynamic scenes with interactively editable materials and dynamic lighting of diverse multi-lights settings, capturing mutual multi-bounce light transport (indirect illumination) between 3D Gaussians and mesh. Additionally, we present a real-time renderer with an interactive user interface, validating our approach and demonstrating its practicality and high efficiency with over 40 fps in scenes including both 3D Gaussians and mesh. Furthermore, our work highlights the potential of 3D Gaussians in real-time applications with dynamic lighting, offering insights into performance and optimization.

Country of Origin
🇨🇳 China

Page Count
11 pages

Category
Computer Science:
Graphics