Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
By: Haishan Wang, Mohammad Hassan Vali, Arno Solin
Potential Business Impact:
Shrinks 3D scene files to save space.
3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in 3D reconstruction, achieving high-quality results with real-time radiance field rendering. However, a key challenge is the substantial storage cost: reconstructing a single scene typically requires millions of Gaussian splats, each represented by 59 floating-point parameters, resulting in approximately 1 GB of memory. To address this challenge, we propose a compression method by building separate attribute codebooks and storing only discrete code indices. Specifically, we employ noise-substituted vector quantization technique to jointly train the codebooks and model features, ensuring consistency between gradient descent optimization and parameter discretization. Our method reduces the memory consumption efficiently (around $45\times$) while maintaining competitive reconstruction quality on standard 3D benchmark scenes. Experiments on different codebook sizes show the trade-off between compression ratio and image quality. Furthermore, the trained compressed model remains fully compatible with popular 3DGS viewers and enables faster rendering speed, making it well-suited for practical applications.
Similar Papers
Image-Conditioned 3D Gaussian Splat Quantization
CV and Pattern Recognition
Shrinks 3D scenes to tiny files, updates them later.
Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization
CV and Pattern Recognition
Makes 3D pictures smaller without losing quality.
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
Graphics
Makes 3D pictures smaller and faster to show.