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Gamification as a Data Acquisition Strategy for Neurogames

Published: March 10, 2025 | arXiv ID: 2504.13851v1

By: Diego Saldivar

Potential Business Impact:

Makes brain-controlled games feel more real.

Business Areas:
Gamification Gaming

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in. Additionally, the videogame industry considers it paramount to provide gamers with seamless experiences to avoid disrupting their state of flow. Thus, this paper suggests gamification as a strategy to camouflage the often fatiguing data acquisition process in Machine Learning from neurodata so that neurogamers can further immerse themselves in the virtual experience while Artificial Intelligence models benefit from data taken in reproducible contexts.

Page Count
3 pages

Category
Computer Science:
Human-Computer Interaction