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BookWorld: From Novels to Interactive Agent Societies for Creative Story Generation

Published: April 20, 2025 | arXiv ID: 2504.14538v1

By: Yiting Ran , Xintao Wang , Tian Qiu and more

Potential Business Impact:

Lets computers create new stories from books.

Business Areas:
Virtual World Community and Lifestyle, Media and Entertainment, Software

Recent advances in large language models (LLMs) have enabled social simulation through multi-agent systems. Prior efforts focus on agent societies created from scratch, assigning agents with newly defined personas. However, simulating established fictional worlds and characters remain largely underexplored, despite its significant practical value. In this paper, we introduce BookWorld, a comprehensive system for constructing and simulating book-based multi-agent societies. BookWorld's design covers comprehensive real-world intricacies, including diverse and dynamic characters, fictional worldviews, geographical constraints and changes, e.t.c. BookWorld enables diverse applications including story generation, interactive games and social simulation, offering novel ways to extend and explore beloved fictional works. Through extensive experiments, we demonstrate that BookWorld generates creative, high-quality stories while maintaining fidelity to the source books, surpassing previous methods with a win rate of 75.36%. The code of this paper can be found at the project page: https://bookworld2025.github.io/.

Page Count
19 pages

Category
Computer Science:
Computation and Language