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iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting

Published: April 24, 2025 | arXiv ID: 2504.17954v1

By: Kaiyuan Tang, Siyuan Yao, Chaoli Wang

Potential Business Impact:

Lets you change how 3D data looks while exploring.

Business Areas:
Virtual Reality Hardware, Software

In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.

Country of Origin
🇺🇸 United States

Repos / Data Links

Page Count
14 pages

Category
Computer Science:
Graphics