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Policies of Multiple Skill Levels for Better Strength Estimation in Games

Published: May 1, 2025 | arXiv ID: 2505.00279v1

By: Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh and more

Potential Business Impact:

Helps computers guess player skill better.

Business Areas:
Artificial Intelligence Artificial Intelligence, Data and Analytics, Science and Engineering, Software

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation plays a key role in adapting AI behavior to match human skill levels. In a previous state-of-the-art study, researchers have proposed a strength estimator trained using human players' match data. Given some matches, the strength estimator computes strength scores and uses them to estimate player ranks (skill levels). In this paper, we focus on the observation that human players' behavior tendency varies according to their strength and aim to improve the accuracy of strength estimation by taking this into account. Specifically, in addition to strength scores, we obtain policies for different skill levels from neural networks trained using human players' match data. We then combine features based on these policies with the strength scores to estimate strength. We conducted experiments on Go and chess. For Go, our method achieved an accuracy of 80% in strength estimation when given 10 matches, which increased to 92% when given 20 matches. In comparison, the previous state-of-the-art method had an accuracy of 71% with 10 matches and 84% with 20 matches, demonstrating improvements of 8-9%. We observed similar improvements in chess. These results contribute to developing a more accurate strength estimation method and to improving human-AI interaction.

Country of Origin
🇹🇼 🇯🇵 Japan, Taiwan, Province of China

Page Count
25 pages

Category
Computer Science:
Machine Learning (CS)