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A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI

Published: May 1, 2025 | arXiv ID: 2505.01458v1

By: Lik Hang Kenny Wong , Xueyang Kang , Kaixin Bai and more

Potential Business Impact:

Makes robots learn real-world tasks from computer games.

Business Areas:
Robotics Hardware, Science and Engineering, Software

Navigation and manipulation are core capabilities in Embodied AI, yet training agents with these capabilities in the real world faces high costs and time complexity. Therefore, sim-to-real transfer has emerged as a key approach, yet the sim-to-real gap persists. This survey examines how physics simulators address this gap by analyzing their properties overlooked in previous surveys. We also analyze their features for navigation and manipulation tasks, along with hardware requirements. Additionally, we offer a resource with benchmark datasets, metrics, simulation platforms, and cutting-edge methods-such as world models and geometric equivariance-to help researchers select suitable tools while accounting for hardware constraints.

Country of Origin
🇩🇪 🇭🇰 🇧🇪 Hong Kong, Belgium, Germany

Page Count
35 pages

Category
Computer Science:
Robotics