Rethinking Score Distilling Sampling for 3D Editing and Generation
By: Xingyu Miao , Haoran Duan , Yang Long and more
Potential Business Impact:
Makes 3D models from text, and changes them.
Score Distillation Sampling (SDS) has emerged as a prominent method for text-to-3D generation by leveraging the strengths of 2D diffusion models. However, SDS is limited to generation tasks and lacks the capability to edit existing 3D assets. Conversely, variants of SDS that introduce editing capabilities often can not generate new 3D assets effectively. In this work, we observe that the processes of generation and editing within SDS and its variants have unified underlying gradient terms. Building on this insight, we propose Unified Distillation Sampling (UDS), a method that seamlessly integrates both the generation and editing of 3D assets. Essentially, UDS refines the gradient terms used in vanilla SDS methods, unifying them to support both tasks. Extensive experiments demonstrate that UDS not only outperforms baseline methods in generating 3D assets with richer details but also excels in editing tasks, thereby bridging the gap between 3D generation and editing. The code is available on: https://github.com/xingy038/UDS.
Similar Papers
Text-to-3D Generation using Jensen-Shannon Score Distillation
CV and Pattern Recognition
Creates better 3D pictures from words.
Bridging Geometry-Coherent Text-to-3D Generation with Multi-View Diffusion Priors and Gaussian Splatting
CV and Pattern Recognition
Makes 3D pictures from words more real.
Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyond
Sound
Makes computers create sounds from your words.