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Exploring LLM-Powered Role and Action-Switching Pedagogical Agents for History Education in Virtual Reality

Published: May 5, 2025 | arXiv ID: 2505.02699v1

By: Zihao Zhu , Ao Yu , Xin Tong and more

Potential Business Impact:

Makes history lessons in VR more real.

Business Areas:
Virtual World Community and Lifestyle, Media and Entertainment, Software

Multi-role pedagogical agents can create engaging and immersive learning experiences, helping learners better understand knowledge in history learning. However, existing pedagogical agents often struggle with multi-role interactions due to complex controls, limited feedback forms, and difficulty dynamically adapting to user inputs. In this study, we developed a VR prototype with LLM-powered adaptive role-switching and action-switching pedagogical agents to help users learn about the history of the Pavilion of Prince Teng. A 2 x 2 between-subjects study was conducted with 84 participants to assess how adaptive role-switching and action-switching affect participants' learning outcomes and experiences. The results suggest that adaptive role-switching enhances participants' perception of the pedagogical agent's trustworthiness and expertise but may lead to inconsistent learning experiences. Adaptive action-switching increases participants' perceived social presence, expertise, and humanness. The study did not uncover any effects of role-switching and action-switching on usability, learning motivation, and cognitive load. Based on the findings, we proposed five design implications for incorporating adaptive role-switching and action-switching into future VR history education tools.

Country of Origin
🇭🇰 Hong Kong

Page Count
19 pages

Category
Computer Science:
Human-Computer Interaction