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All-to-All Communication with Mobile Edge Adversary: Almost Linearly More Faults, For Free

Published: May 9, 2025 | arXiv ID: 2505.05735v1

By: Orr Fischer, Merav Parter

Potential Business Impact:

Computers can work even with many broken connections.

Business Areas:
NFC Hardware

Resilient computation in all-to-all-communication models has attracted tremendous attention over the years. Most of these works assume the classical faulty model which restricts the total number of corrupted edges (or vertices) by some integer fault parameter $f$. A recent work by [Bodwin, Haeupler and Parter, SODA 2024] introduced a stronger notion of fault-tolerance, in the context of graph sparsification, which restricts the degree of the failing edge set $F$, rather than its cardinality. For a subset of faulty edges $F$, the faulty-degree $\mathrm{deg}(F)$ is the largest number of faults in $F$ incident to any given node. In this work, we study the communication aspects of this faulty model which allows us to handle almost linearly more edge faults (possibly quadratic), with no extra cost. Our end results are general compilers that take any Congested Clique algorithm and simulate it, in a round by round manner, in the presence of a $\alpha$-Byzantine mobile adversary that controls a $\alpha$-fraction of the edges incident to each node in the fully connected network. For every round $i$, the mobile adversary is allowed to select a distinct set of corrupted edges $F_i$ under the restriction that $\mathrm{deg}(F_i)\leq \alpha n$. In the non-adaptive setting, the $F_i$ sets are selected at the beginning of the simulation, while in the adaptive setting, these edges can be chosen based on the entire history of the protocol up to round $i$. We show general compilers for the non-adaptive, adaptive, and deterministic settings. A key component of our algorithms is a new resilient routing scheme which may be of independent interest. Our approach is based on a combination of techniques, including error-correcting-code, locally decodable codes, cover-free families, and sparse recovery sketches.

Country of Origin
🇮🇱 Israel

Page Count
41 pages

Category
Computer Science:
Data Structures and Algorithms