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VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold

Published: May 18, 2025 | arXiv ID: 2505.12549v2

By: Dominic Maggio, Hyungtae Lim, Luca Carlone

BigTech Affiliations: Massachusetts Institute of Technology

Potential Business Impact:

Helps robots map rooms using just one camera.

Business Areas:
Image Recognition Data and Analytics, Software

We present VGGT-SLAM, a dense RGB SLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align submaps using similarity transforms (i.e., translation, rotation, and scale), we show that such approaches are inadequate in the case of uncalibrated cameras. In particular, we revisit the idea of reconstruction ambiguity, where given a set of uncalibrated cameras with no assumption on the camera motion or scene structure, the scene can only be reconstructed up to a 15-degrees-of-freedom projective transformation of the true geometry. This inspires us to recover a consistent scene reconstruction across submaps by optimizing over the SL(4) manifold, thus estimating 15-degrees-of-freedom homography transforms between sequential submaps while accounting for potential loop closure constraints. As verified by extensive experiments, we demonstrate that VGGT-SLAM achieves improved map quality using long video sequences that are infeasible for VGGT due to its high GPU requirements.

Country of Origin
πŸ‡ΊπŸ‡Έ United States

Page Count
19 pages

Category
Computer Science:
CV and Pattern Recognition