Score: 1

Starting Seatwork Earlier as a Valid Measure of Student Engagement

Published: May 19, 2025 | arXiv ID: 2505.13341v1

By: Ashish Gurung , Jionghao Lin , Zhongtian Huang and more

Potential Business Impact:

Helps teachers see when students stop learning.

Business Areas:
EdTech Education, Software

Prior work has developed a range of automated measures ("detectors") of student self-regulation and engagement from student log data. These measures have been successfully used to make discoveries about student learning. Here, we extend this line of research to an underexplored aspect of self-regulation: students' decisions about when to start and stop working on learning software during classwork. In the first of two analyses, we build on prior work on session-level measures (e.g., delayed start, early stop) to evaluate their reliability and predictive validity. We compute these measures from year-long log data from Cognitive Tutor for students in grades 8-12 (N = 222). Our findings show that these measures exhibit moderate to high month-to-month reliability (G > .75), comparable to or exceeding gaming-the-system behavior. Additionally, they enhance the prediction of final math scores beyond prior knowledge and gaming-the-system behaviors. The improvement in learning outcome predictions beyond time-on-task suggests they capture a broader motivational state tied to overall learning. The second analysis demonstrates the cross-system generalizability of these measures in i-Ready, where they predict state test scores for grade 7 students (N = 818). By leveraging log data, we introduce system-general naturally embedded measures that complement motivational surveys without extra instrumentation or disruption of instruction time. Our findings demonstrate the potential of session-level logs to mine valid and generalizable measures with broad applications in the predictive modeling of learning outcomes and analysis of learner self-regulation.

Country of Origin
πŸ‡­πŸ‡° πŸ‡ΊπŸ‡Έ Hong Kong, United States

Page Count
14 pages

Category
Computer Science:
Computers and Society