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Antichains for Concurrent Parameterized Games

Published: May 2, 2025 | arXiv ID: 2505.13460v1

By: Nathalie Bertrand, Patricia Bouyer, Gaëtan Staquet

Potential Business Impact:

Helps games with many players find winning moves.

Business Areas:
A/B Testing Data and Analytics

Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to another (n players yield a word of length n). Previous work showed that, when edge labels are regular languages, one can decide whether a distinguished player, called Eve, has a uniform strategy to ensure a reachability objective, against any strategy profile of her arbitrarily many opponents. This decision problem is known to be PSPACE-complete. A basic ingredient in the PSPACE algorithm is the reduction to the exponential-size knowledge game, a 2-player game that reflects the knowledge Eve has on the number of opponents. In this paper, we provide a symbolic approach, based on antichains, to compute Eve's winning region in the knowledge game. In words, it gives the minimal knowledge Eve needs at every vertex to win the concurrent parameterized reachability game. More precisely, we propose two fixed-point algorithms that compute, as an antichain, the maximal elements of the winning region for Eve in the knowledge game. We implemented in C++ these two algorithms, as well as the one initially proposed, and report on their relative performances on various benchmarks.

Page Count
23 pages

Category
Computer Science:
Logic in Computer Science