RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
By: Chuanyu Fu , Yuqi Zhang , Kunbin Yao and more
Potential Business Impact:
Makes 3D pictures look real, even with moving things.
3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling scenes affected by transient objects, leading to artifacts in the rendered images. We identify that the Gaussian densification process, while enhancing scene detail capture, unintentionally contributes to these artifacts by growing additional Gaussians that model transient disturbances. To address this, we propose RobustSplat, a robust solution based on two critical designs. First, we introduce a delayed Gaussian growth strategy that prioritizes optimizing static scene structure before allowing Gaussian splitting/cloning, mitigating overfitting to transient objects in early optimization. Second, we design a scale-cascaded mask bootstrapping approach that first leverages lower-resolution feature similarity supervision for reliable initial transient mask estimation, taking advantage of its stronger semantic consistency and robustness to noise, and then progresses to high-resolution supervision to achieve more precise mask prediction. Extensive experiments on multiple challenging datasets show that our method outperforms existing methods, clearly demonstrating the robustness and effectiveness of our method. Our project page is https://fcyycf.github.io/RobustSplat/.
Similar Papers
RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
CV and Pattern Recognition
Makes 3D pictures ignore moving things and changing light.
GDGS: 3D Gaussian Splatting Via Geometry-Guided Initialization And Dynamic Density Control
CV and Pattern Recognition
Makes 3D scenes look real, super fast.
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
Graphics
Makes moving things look real in 3D.