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Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling

Published: June 5, 2025 | arXiv ID: 2506.04699v1

By: Bihan Xu , Shiwei Zhao , Runze Wu and more

Potential Business Impact:

Lets game characters make smart money choices.

Business Areas:
MMO Games Gaming

Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by reinforcement learning. Nevertheless, existing works encounter significant challenges when attempting to emulate human-like economic activities among agents, particularly regarding agent reliability, sociability, and interpretability. In this study, we take a preliminary step in introducing a novel approach using Large Language Models (LLMs) in MMO economy simulation. Leveraging LLMs' role-playing proficiency, generative capacity, and reasoning aptitude, we design LLM-driven agents with human-like decision-making and adaptability. These agents are equipped with the abilities of role-playing, perception, memory, and reasoning, addressing the aforementioned challenges effectively. Simulation experiments focusing on in-game economic activities demonstrate that LLM-empowered agents can promote emergent phenomena like role specialization and price fluctuations in line with market rules.

Country of Origin
🇨🇳 🇸🇬 China, Singapore

Page Count
12 pages

Category
Computer Science:
Artificial Intelligence