Score: 2

An Empirical Study on Virtual Reality Software Security Weaknesses

Published: July 23, 2025 | arXiv ID: 2507.17324v2

By: Yifan Xu , Jinfu Chen , Zhenyu Qi and more

Potential Business Impact:

Finds and fixes hidden bugs in virtual reality.

Virtual Reality (VR) has emerged as a transformative technology across industries, yet its security weaknesses, including vulnerabilities, are underinvestigated. This study investigates 334 VR projects hosted on GitHub, examining 1,681 software security weaknesses to understand: what types of weaknesses are prevalent in VR software; when and how weaknesses are introduced; how long they have survived; and how they have been removed. Due to the limited availability of VR software security weaknesses in public databases (e.g., the National Vulnerability Database or NVD), we prepare the first systematic dataset of VR software security weaknesses by introducing a novel framework to collect such weaknesses from GitHub commit data. Our empirical study on the dataset leads to useful insights, including: (i) VR weaknesses are heavily skewed toward user interface weaknesses, followed by resource-related weaknesses; (ii) VR development tools pose higher security risks than VR applications; (iii) VR security weaknesses are often introduced at the VR software birth time.

Country of Origin
πŸ‡ΊπŸ‡Έ πŸ‡¨πŸ‡³ China, United States


Page Count
19 pages

Category
Computer Science:
Cryptography and Security