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Identification of Design Recommendations for Augmented Reality Authors in Corporate Training

Published: July 29, 2025 | arXiv ID: 2507.21722v1

By: Stefan Graser, Martin Schrepp, Stephan Böhm

BigTech Affiliations: SAP

Potential Business Impact:

Helps build better virtual reality training.

Business Areas:
Augmented Reality Hardware, Software

Innovative technologies, such as Augmented Reality (AR), introduce new interaction paradigms, demanding the identification of software requirements during the software development process. In general, design recommendations are related to this, supporting the design of applications positively and meeting stakeholder needs. However, current research lacks context-specific AR design recommendations. This study addresses this gap by identifying and analyzing practical AR design recommendations relevant to the evaluation phase of the User-Centered Design (UCD) process. We rely on an existing dataset of Mixed Reality (MR) design recommendations. We applied a multi-method approach by (1) extending the dataset with AR-specific recommendations published since 2020, (2) classifying the identified recommendations using a NLP classification approach based on a pre-trained Sentence Transformer model, (3) summarizing the content of all topics, and (4) evaluating their relevance concerning AR in Corporate Training (CT) both based on a qualitative Round Robin approach with five experts. As a result, an updated dataset of 597 practitioner design recommendations, classified into 84 topics, is provided with new insights into their applicability in the context of AR in CT. Based on this, 32 topics with a total of 284 statements were evaluated as relevant for AR in CT. This research directly contributes to the authors' work for extending their AR-specific User Experience (UX) measurement approach, supporting AR authors in targeting the improvement of AR applications for CT scenarios.

Country of Origin
🇩🇪 Germany

Page Count
9 pages

Category
Computer Science:
Human-Computer Interaction