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Subquadratic Approximation Algorithms for Separating Two Points with Objects in the Plane

Published: July 29, 2025 | arXiv ID: 2507.22293v1

By: Jayson Lynch, Jack Spalding-Jamieson

Potential Business Impact:

Finds shortest paths to block movement between points.

Business Areas:
A/B Testing Data and Analytics

The (unweighted) point-separation} problem asks, given a pair of points $s$ and $t$ in the plane, and a set of candidate geometric objects, for the minimum-size subset of objects whose union blocks all paths from $s$ to $t$. Recent work has shown that the point-separation problem can be characterized as a type of shortest-path problem in a geometric intersection graph within a special lifted space. However, all known solutions to this problem essentially reduce to some form of APSP, and hence take at least quadratic time, even for special object types. In this work, we consider the unweighted form of the problem, for which we devise subquadratic approximation algorithms for many special cases of objects, including line segments and disks. In this paradigm, we are able to devise algorithms that are fundamentally different from the APSP-based approach. In particular, we will give Monte Carlo randomized additive $+1$ approximation algorithms running in $\widetilde{\mathcal{O}}(n^{\frac32})$ time for disks as well as axis-aligned line segments and rectangles, and $\widetilde{\mathcal{O}}(n^{\frac{11}6})$ time for line segments and constant-complexity convex polygons. We will also give deterministic multiplicative-additive approximation algorithms that, for any value $\varepsilon>0$, guarantee a solution of size $(1+\varepsilon)\text{OPT}+1$ while running in $\widetilde{\mathcal{O}}\left(\frac{n}{\varepsilon^2}\right)$ time for disks as well as axis-aligned line segments and rectangles, and $\widetilde{\mathcal{O}}\left(\frac{n^{4/3}}{\epsilon^2}\right)$ time for line segments and constant-complexity convex polygons.

Page Count
23 pages

Category
Computer Science:
Computational Geometry