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PrivAR: Real-Time Privacy Protection for Location-Based Augmented Reality Applications

Published: August 4, 2025 | arXiv ID: 2508.02551v1

By: Shafizur Rahman Seeam , Ye Zheng , Zhengxiong Li and more

Potential Business Impact:

Keeps your game location secret while playing.

Location-based augmented reality (LB-AR) applications, such as Pok\'emon Go, stream sub-second GPS updates to deliver responsive and immersive user experiences. However, this high-frequency location reporting introduces serious privacy risks. Protecting privacy in LB-AR is significantly more challenging than in traditional location-based services (LBS), as it demands real-time location protection with strong per-location and trajectory-level privacy guaranteed while maintaining low latency and high quality of service (QoS). Existing methods fail to meet these combined demands. To fill the gap, we present PrivAR, the first client-side privacy framework for real-time LB-AR. PrivAR introduces two lightweight mechanisms: (i) Planar Staircase Mechanism (PSM) which designs a staircase-shaped distribution to generate noisy location with strong per-location privacy and low expected error; and (ii) Thresholded Reporting with PSM (TR-PSM), a selective scheme that releases a noisy location update only when a displacement exceeds a private threshold, enabling many-to-one mappings for enhanced trace-level privacy while preserving high QoS. We present theoretical analysis, extensive experiments on two public datasets and our proprietary GeoTrace dataset, and validate PrivAR on a Pok\'emon-Go-style prototype. Results show PrivAR improves QoS (Gamescore) by up to 50%, while increasing attacker error by 1.8x over baseline with an additional 0.06 milliseconds runtime overhead.

Country of Origin
🇺🇸 United States

Page Count
11 pages

Category
Computer Science:
Cryptography and Security