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Information-Theoretic Graph Fusion with Vision-Language-Action Model for Policy Reasoning and Dual Robotic Control

Published: August 7, 2025 | arXiv ID: 2508.05342v1

By: Shunlei Li , Longsen Gao , Jin Wang and more

Potential Business Impact:

Robots learn to build things by watching videos.

Teaching robots dexterous skills from human videos remains challenging due to the reliance on low-level trajectory imitation, which fails to generalize across object types, spatial layouts, and manipulator configurations. We propose Graph-Fused Vision-Language-Action (GF-VLA), a framework that enables dual-arm robotic systems to perform task-level reasoning and execution directly from RGB and Depth human demonstrations. GF-VLA first extracts Shannon-information-based cues to identify hands and objects with the highest task relevance, then encodes these cues into temporally ordered scene graphs that capture both hand-object and object-object interactions. These graphs are fused with a language-conditioned transformer that generates hierarchical behavior trees and interpretable Cartesian motion commands. To improve execution efficiency in bimanual settings, we further introduce a cross-hand selection policy that infers optimal gripper assignment without explicit geometric reasoning. We evaluate GF-VLA on four structured dual-arm block assembly tasks involving symbolic shape construction and spatial generalization. Experimental results show that the information-theoretic scene representation achieves over 95 percent graph accuracy and 93 percent subtask segmentation, supporting the LLM planner in generating reliable and human-readable task policies. When executed by the dual-arm robot, these policies yield 94 percent grasp success, 89 percent placement accuracy, and 90 percent overall task success across stacking, letter-building, and geometric reconfiguration scenarios, demonstrating strong generalization and robustness across diverse spatial and semantic variations.

Page Count
25 pages

Category
Computer Science:
Robotics