Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display
By: Dooyoung Kim , Jinseok Hong , Heejeong Ko and more
Potential Business Impact:
Makes big screens show 3D for many people.
We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems have primarily focused on single-user scenarios-adapting rendering based on head and eye tracking the use of wall-sized displays to extend spatial experiences and support perceptually coherent multi-user interactions remains underexplored. We investigated the effects of virtual depths (dv) and absolute viewing distance (da) on human cognitive compensation factors (perceived distance difference, viewing angle threshold, and perceived presence) to construct the wall display-based eXtended Reality (XR) space. Results show that participants experienced a compelling depth perception even from off-center angles of 23 to 37 degrees, and largely increasing virtual depth worsens depth perception and presence factors, highlighting the importance of balancing extended depth of virtual space and viewing distance from the wall-sized display. Drawing on these findings, wall-sized displays in venues such as museums, galleries, and classrooms can evolve beyond 2D information sharing to offer immersive, spatially extended group experiences without individualized tracking or wearables.
Similar Papers
Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display
Human-Computer Interaction
Makes big screens show 3D for everyone, no glasses.
Exploring Multiview UI Layouts and Placement Strategies for Collaborative Sensemaking in Virtual Reality
Human-Computer Interaction
Helps people work together better in virtual reality.
Virtual Reality Alters Perceived Functional Body Size
Human-Computer Interaction
VR makes you think you're bigger than you are.