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Scalable Graph Indexing using GPUs for Approximate Nearest Neighbor Search

Published: August 12, 2025 | arXiv ID: 2508.08744v1

By: Zhonggen Li , Xiangyu Ke , Yifan Zhu and more

Potential Business Impact:

Finds similar items much faster on computers.

Approximate nearest neighbor search (ANNS) in high-dimensional vector spaces has a wide range of real-world applications. Numerous methods have been proposed to handle ANNS efficiently, while graph-based indexes have gained prominence due to their high accuracy and efficiency. However, the indexing overhead of graph-based indexes remains substantial. With exponential growth in data volume and increasing demands for dynamic index adjustments, this overhead continues to escalate, posing a critical challenge. In this paper, we introduce Tagore, a fast library accelerated by GPUs for graph indexing, which has powerful capabilities of constructing refinement-based graph indexes such as NSG and Vamana. We first introduce GNN-Descent, a GPU-specific algorithm for efficient k-Nearest Neighbor (k-NN) graph initialization. GNN-Descent speeds up the similarity comparison by a two-phase descent procedure and enables highly parallelized neighbor updates. Next, aiming to support various k-NN graph pruning strategies, we formulate a universal computing procedure termed CFS and devise two generalized GPU kernels for parallel processing complex dependencies in neighbor relationships. For large-scale datasets exceeding GPU memory capacity, we propose an asynchronous GPU-CPU-disk indexing framework with a cluster-aware caching mechanism to minimize the I/O pressure on the disk. Extensive experiments on 7 real-world datasets exhibit that Tagore achieves 1.32x-112.79x speedup while maintaining the index quality.

Country of Origin
πŸ‡ΈπŸ‡¬ πŸ‡¨πŸ‡³ China, Singapore

Page Count
15 pages

Category
Computer Science:
Databases