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TrajSV: A Trajectory-based Model for Sports Video Representations and Applications

Published: August 15, 2025 | arXiv ID: 2508.11569v1

By: Zheng Wang, Shihao Xu, Wei Shi

BigTech Affiliations: Huawei

Potential Business Impact:

Helps computers understand sports videos better.

Sports analytics has received significant attention from both academia and industry in recent years. Despite the growing interest and efforts in this field, several issues remain unresolved, including (1) data unavailability, (2) lack of an effective trajectory-based framework, and (3) requirement for sufficient supervision labels. In this paper, we present TrajSV, a trajectory-based framework that addresses various issues in existing studies. TrajSV comprises three components: data preprocessing, Clip Representation Network (CRNet), and Video Representation Network (VRNet). The data preprocessing module extracts player and ball trajectories from sports broadcast videos. CRNet utilizes a trajectory-enhanced Transformer module to learn clip representations based on these trajectories. Additionally, VRNet learns video representations by aggregating clip representations and visual features with an encoder-decoder architecture. Finally, a triple contrastive loss is introduced to optimize both video and clip representations in an unsupervised manner. The experiments are conducted on three broadcast video datasets to verify the effectiveness of TrajSV for three types of sports (i.e., soccer, basketball, and volleyball) with three downstream applications (i.e., sports video retrieval, action spotting, and video captioning). The results demonstrate that TrajSV achieves state-of-the-art performance in sports video retrieval, showcasing a nearly 70% improvement. It outperforms baselines in action spotting, achieving state-of-the-art results in 9 out of 17 action categories, and demonstrates a nearly 20% improvement in video captioning. Additionally, we introduce a deployed system along with the three applications based on TrajSV.

Country of Origin
🇨🇳 China

Page Count
13 pages

Category
Computer Science:
CV and Pattern Recognition