Learning with springs and sticks
By: Luis Mantilla Calderón, Alán Aspuru-Guzik
Potential Business Impact:
Makes computers learn like a physical machine.
Learning is a physical process. Here, we aim to study a simple dynamical system composed of springs and sticks capable of arbitrarily approximating any continuous function. The main idea of our work is to use the sticks to mimic a piecewise-linear approximation of the given function, use the potential energy of springs to encode a desired mean squared error loss function, and converge to a minimum-energy configuration via dissipation. We apply the proposed simulation system to regression tasks and show that its performance is comparable to that of multi-layer perceptrons. In addition, we study the thermodynamic properties of the system and find a relation between the free energy change of the system and its ability to learn an underlying data distribution. We empirically find a \emph{thermodynamic learning barrier} for the system caused by the fluctuations of the environment, whereby the system cannot learn if its change in free energy hits such a barrier. We believe this simple model can help us better understand learning systems from a physical point of view.
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