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Learning Game-Playing Agents with Generative Code Optimization

Published: August 27, 2025 | arXiv ID: 2508.19506v1

By: Zhiyi Kuang , Ryan Rong , YuCheng Yuan and more

BigTech Affiliations: Stanford University

Potential Business Impact:

Teaches computers to play games by writing code.

Business Areas:
Machine Learning Artificial Intelligence, Data and Analytics, Software

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving code, with current observation as input and an in-game action as output, enabling agents to self-improve through execution traces and natural language feedback with minimal human intervention. Applied to Atari games, our game-playing Python program achieves performance competitive with deep reinforcement learning (RL) baselines while using significantly less training time and much fewer environment interactions. This work highlights the promise of programmatic policy representations for building efficient, adaptable agents capable of complex, long-horizon reasoning.

Country of Origin
🇺🇸 United States

Page Count
23 pages

Category
Computer Science:
Machine Learning (CS)