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Can LLMs Generate Behaviors for Embodied Virtual Agents Based on Personality Traits?

Published: August 27, 2025 | arXiv ID: 2508.21087v1

By: Bin Han , Deuksin Kwon , Spencer Lin and more

Potential Business Impact:

Makes computer characters act like real people.

Business Areas:
Virtual World Community and Lifestyle, Media and Entertainment, Software

This study proposes a framework that employs personality prompting with Large Language Models to generate verbal and nonverbal behaviors for virtual agents based on personality traits. Focusing on extraversion, we evaluated the system in two scenarios: negotiation and ice breaking, using both introverted and extroverted agents. In Experiment 1, we conducted agent to agent simulations and performed linguistic analysis and personality classification to assess whether the LLM generated language reflected the intended traits and whether the corresponding nonverbal behaviors varied by personality. In Experiment 2, we carried out a user study to evaluate whether these personality aligned behaviors were consistent with their intended traits and perceptible to human observers. Our results show that LLMs can generate verbal and nonverbal behaviors that align with personality traits, and that users are able to recognize these traits through the agents' behaviors. This work underscores the potential of LLMs in shaping personality aligned virtual agents.

Country of Origin
🇺🇸 United States

Page Count
10 pages

Category
Computer Science:
Human-Computer Interaction