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It's-A-Me, Quantum Mario: Scalable Quantum Reinforcement Learning with Multi-Chip Ensembles

Published: August 31, 2025 | arXiv ID: 2509.00713v1

By: Junghoon Justin Park , Huan-Hsin Tseng , Shinjae Yoo and more

Potential Business Impact:

Lets game AI learn better with small quantum chips.

Business Areas:
Quantum Computing Science and Engineering

Quantum reinforcement learning (QRL) promises compact function approximators with access to vast Hilbert spaces, but its practical progress is slowed by NISQ-era constraints such as limited qubits and noise accumulation. We introduce a multi-chip ensemble framework using multiple small Quantum Convolutional Neural Networks (QCNNs) to overcome these constraints. Our approach partitions complex, high-dimensional observations from the Super Mario Bros environment across independent quantum circuits, then classically aggregates their outputs within a Double Deep Q-Network (DDQN) framework. This modular architecture enables QRL in complex environments previously inaccessible to quantum agents, achieving superior performance and learning stability compared to classical baselines and single-chip quantum models. The multi-chip ensemble demonstrates enhanced scalability by reducing information loss from dimensionality reduction while remaining implementable on near-term quantum hardware, providing a practical pathway for applying QRL to real-world problems.

Country of Origin
🇰🇷 Korea, Republic of

Page Count
8 pages

Category
Physics:
Quantum Physics