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GaussianGAN: Real-Time Photorealistic controllable Human Avatars

Published: September 1, 2025 | arXiv ID: 2509.01681v1

By: Mohamed Ilyes Lakhal, Richard Bowden

Potential Business Impact:

Makes digital people look real and move smoothly.

Business Areas:
Virtual World Community and Lifestyle, Media and Entertainment, Software

Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the presence of noticeable blurring. To solve this problem, we propose GaussianGAN, an animatable avatar approach developed for photorealistic rendering of people in real-time. We introduce a novel Gaussian splatting densification strategy to build Gaussian points from the surface of cylindrical structures around estimated skeletal limbs. Given the camera calibration, we render an accurate semantic segmentation with our novel view segmentation module. Finally, a UNet generator uses the rendered Gaussian splatting features and the segmentation maps to create photorealistic digital avatars. Our method runs in real-time with a rendering speed of 79 FPS. It outperforms previous methods regarding visual perception and quality, achieving a state-of-the-art results in terms of a pixel fidelity of 32.94db on the ZJU Mocap dataset and 33.39db on the Thuman4 dataset.

Country of Origin
🇬🇧 United Kingdom

Page Count
10 pages

Category
Computer Science:
CV and Pattern Recognition