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Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids

Published: September 6, 2025 | arXiv ID: 2509.05581v1

By: Arturo Flores Alvarez , Fatemeh Zargarbashi , Havel Liu and more

Potential Business Impact:

Robot learns to walk with a big head.

Business Areas:
Motion Capture Media and Entertainment, Video

We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.

Page Count
9 pages

Category
Computer Science:
Robotics