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SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting

Published: September 9, 2025 | arXiv ID: 2509.07809v1

By: Mahtab Dahaghin , Milind G. Padalkar , Matteo Toso and more

Potential Business Impact:

Fills in missing parts of 3D scenes perfectly.

Business Areas:
3D Technology Hardware, Software

3D Gaussian Splatting (3DGS) has enabled the creation of highly realistic 3D scene representations from sets of multi-view images. However, inpainting missing regions, whether due to occlusion or scene editing, remains a challenging task, often leading to blurry details, artifacts, and inconsistent geometry. In this work, we introduce SplatFill, a novel depth-guided approach for 3DGS scene inpainting that achieves state-of-the-art perceptual quality and improved efficiency. Our method combines two key ideas: (1) joint depth-based and object-based supervision to ensure inpainted Gaussians are accurately placed in 3D space and aligned with surrounding geometry, and (2) we propose a consistency-aware refinement scheme that selectively identifies and corrects inconsistent regions without disrupting the rest of the scene. Evaluations on the SPIn-NeRF dataset demonstrate that SplatFill not only surpasses existing NeRF-based and 3DGS-based inpainting methods in visual fidelity but also reduces training time by 24.5%. Qualitative results show our method delivers sharper details, fewer artifacts, and greater coherence across challenging viewpoints.

Page Count
13 pages

Category
Computer Science:
CV and Pattern Recognition