Population-Aligned Persona Generation for LLM-based Social Simulation
By: Zhengyu Hu , Zheyuan Xiao , Max Xiong and more
Potential Business Impact:
Creates realistic people for computer simulations.
Recent advances in large language models (LLMs) have enabled human-like social simulations at unprecedented scale and fidelity, offering new opportunities for computational social science. A key challenge, however, is the construction of persona sets that authentically represent the diversity and distribution of real-world populations. Most existing LLM-based social simulation studies focus primarily on designing agentic frameworks and simulation environments, often overlooking the complexities of persona generation and the potential biases introduced by unrepresentative persona sets. In this paper, we propose a systematic framework for synthesizing high-quality, population-aligned persona sets for LLM-driven social simulation. Our approach begins by leveraging LLMs to generate narrative personas from long-term social media data, followed by rigorous quality assessment to filter out low-fidelity profiles. We then apply importance sampling to achieve global alignment with reference psychometric distributions, such as the Big Five personality traits. To address the needs of specific simulation contexts, we further introduce a task-specific module that adapts the globally aligned persona set to targeted subpopulations. Extensive experiments demonstrate that our method significantly reduces population-level bias and enables accurate, flexible social simulation for a wide range of research and policy applications.
Similar Papers
Misalignment of LLM-Generated Personas with Human Perceptions in Low-Resource Settings
Computers and Society
AI personalities don't understand people like real humans.
Scaling Law in LLM Simulated Personality: More Detailed and Realistic Persona Profile Is All You Need
Computers and Society
Computers can now pretend to be people.
Mixture-of-Personas Language Models for Population Simulation
Machine Learning (CS)
Makes AI act like different kinds of people.