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MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM

Published: September 16, 2025 | arXiv ID: 2509.13536v1

By: Yinlong Bai , Hongxin Zhang , Sheng Zhong and more

Potential Business Impact:

Makes drones build better 3D maps with less memory.

Business Areas:
GPU Hardware

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using high-performance desktop GPUs, largely overlooking applications for embedded platforms like micro air vehicles (MAVs). These devices, with their limited computational resources and memory, often face a trade-off between system performance and reconstruction quality. In this paper, we improve existing methods in terms of GPU memory usage while enhancing rendering quality. Specifically, to address redundant 3D Gaussian primitives in SLAM, we propose merging them in voxel space based on geometric similarity. This reduces GPU memory usage without impacting system runtime performance. Furthermore, rendering quality is improved by initializing 3D Gaussian primitives via Patch-Grid (PG) point sampling, enabling more accurate modeling of the entire scene. Quantitative and qualitative evaluations on publicly available datasets demonstrate the effectiveness of our improvements.

Country of Origin
🇨🇳 China

Repos / Data Links

Page Count
7 pages

Category
Computer Science:
CV and Pattern Recognition