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GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction

Published: September 22, 2025 | arXiv ID: 2509.18090v1

By: Jiahe Li , Jiawei Zhang , Youmin Zhang and more

Potential Business Impact:

Makes 3D models from pictures more detailed.

Business Areas:
Geospatial Data and Analytics, Navigation and Mapping

Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In this paper, we introduce GeoSVR, an explicit voxel-based framework that explores and extends the under-investigated potential of sparse voxels for achieving accurate, detailed, and complete surface reconstruction. As strengths, sparse voxels support preserving the coverage completeness and geometric clarity, while corresponding challenges also arise from absent scene constraints and locality in surface refinement. To ensure correct scene convergence, we first propose a Voxel-Uncertainty Depth Constraint that maximizes the effect of monocular depth cues while presenting a voxel-oriented uncertainty to avoid quality degradation, enabling effective and robust scene constraints yet preserving highly accurate geometries. Subsequently, Sparse Voxel Surface Regularization is designed to enhance geometric consistency for tiny voxels and facilitate the voxel-based formation of sharp and accurate surfaces. Extensive experiments demonstrate our superior performance compared to existing methods across diverse challenging scenarios, excelling in geometric accuracy, detail preservation, and reconstruction completeness while maintaining high efficiency. Code is available at https://github.com/Fictionarry/GeoSVR.

Country of Origin
🇨🇳 China

Repos / Data Links

Page Count
23 pages

Category
Computer Science:
CV and Pattern Recognition