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Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects

Published: October 2, 2025 | arXiv ID: 2510.02069v1

By: Georgios Kouros, Minye Wu, Tinne Tuytelaars

Potential Business Impact:

Makes shiny objects look real in new lights.

Business Areas:
Lighting Hardware

Accurate reconstruction and relighting of glossy objects remain a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disentangle. Existing neural rendering approaches often rely on simplified BRDF models or parameterizations that couple diffuse and specular components, which restricts faithful material recovery and limits relighting fidelity. We propose a relightable framework that integrates a microfacet BRDF with the specular-glossiness parameterization into 2D Gaussian Splatting with deferred shading. This formulation enables more physically consistent material decomposition, while diffusion-based priors for surface normals and diffuse color guide early-stage optimization and mitigate ambiguity. A coarse-to-fine optimization of the environment map accelerates convergence and preserves high-dynamic-range specular reflections. Extensive experiments on complex, glossy scenes demonstrate that our method achieves high-quality geometry and material reconstruction, delivering substantially more realistic and consistent relighting under novel illumination compared to existing Gaussian splatting methods.

Country of Origin
🇧🇪 Belgium

Repos / Data Links

Page Count
21 pages

Category
Computer Science:
Graphics