A Timed Obstruction Logic for Dynamic Game Models
By: David Cortes , Jean Leneutre , Vadim Malvone and more
Potential Business Impact:
Protects computer systems from hackers.
Real-time cybersecurity and privacy applications require reliable verification methods and system design tools to ensure their correctness. Many of these reactive real-time applications embedded in various infrastructures, such as airports, hospitals, and oil pipelines, are potentially vulnerable to malicious cyber-attacks. Recently, a growing literature has recognized Timed Game Theory as a sound theoretical foundation for modeling strategic interactions between attackers and defenders. This paper proposes Timed Obstruction Logic (TOL), an extension of Obstruction Logic (OL), a formalism for verifying specific timed games with real-time objectives unfolding in dynamic models. These timed games involve players whose discrete and continuous actions can impact the underlying timed game model. We show that TOL can be used to describe important timed properties of real-time cybersecurity games. Finally, in addition to introducing our new logic and adapting it to specify properties in the context of cybersecurity, we provide a verification procedure for TOL and show that its complexity is PSPACE-complete, meaning that it is not higher than that of classical timed temporal logics like TCTL. Thus, we increase the expressiveness of properties without incurring any cost in terms of complexity.
Similar Papers
On-The-Fly Symbolic Algorithm for Timed ATL with Abstractions
Logic in Computer Science
Checks complex systems work correctly, faster.
Practical Abstractions for Model Checking Continuous-Time Multi-Agent Systems
Multiagent Systems
Checks if real-time computer systems work right.
Reinforcement learning with timed constraints for robotics motion planning
Robotics
Robots learn to finish tasks on time, even when things change.