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Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity

Published: October 8, 2025 | arXiv ID: 2510.06802v1

By: Islomjon Shukhratov, Sergey Gorinsky

Potential Business Impact:

Turns phone videos into 3D models instantly.

Business Areas:
3D Technology Hardware, Software

Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop.

Page Count
3 pages

Category
Computer Science:
Graphics