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Generating Surface for Text-to-3D using 2D Gaussian Splatting

Published: October 8, 2025 | arXiv ID: 2510.06967v1

By: Huanning Dong , Fan Li , Ping Kuang and more

Potential Business Impact:

Makes 3D objects from text descriptions.

Business Areas:
3D Printing Manufacturing

Recent advancements in Text-to-3D modeling have shown significant potential for the creation of 3D content. However, due to the complex geometric shapes of objects in the natural world, generating 3D content remains a challenging task. Current methods either leverage 2D diffusion priors to recover 3D geometry, or train the model directly based on specific 3D representations. In this paper, we propose a novel method named DirectGaussian, which focuses on generating the surfaces of 3D objects represented by surfels. In DirectGaussian, we utilize conditional text generation models and the surface of a 3D object is rendered by 2D Gaussian splatting with multi-view normal and texture priors. For multi-view geometric consistency problems, DirectGaussian incorporates curvature constraints on the generated surface during optimization process. Through extensive experiments, we demonstrate that our framework is capable of achieving diverse and high-fidelity 3D content creation.

Page Count
8 pages

Category
Computer Science:
CV and Pattern Recognition