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A Zone-Based Algorithm for Timed Parity Games

Published: October 8, 2025 | arXiv ID: 2510.07361v1

By: Gilles Geeraerts , Frédéric Herbreteau , Jean-François Raskin and more

Potential Business Impact:

Makes computer games fairer and smarter.

Business Areas:
Video Games Gaming

This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the original semantics appears counterintuitive in the context of controller synthesis; secondly, we present methods to develop efficient zone-based algorithms. Our algorithm successfully addresses timed parity games, and we have implemented it using UppAal's zone library. This prototype effectively demonstrates the feasibility of a zone-based algorithm for parity objectives and a rich semantics for timed interactions between the players.

Page Count
18 pages

Category
Computer Science:
Logic in Computer Science