Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
By: Bram Kraaijeveld , Andrei C. Jalba , Anna Vilanova and more
Potential Business Impact:
Shows complex 3D lines clearly and fast.
Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to achieve at interactive rates. We propose an efficient voxel-based ray-tracing framework for rendering large dynamic line sets with ambient occlusion and ground-truth transparency. The framework introduces a voxelization algorithm that supports efficient construction of acceleration structures for both voxel cone tracing and ray tracing. To further reduce per-frame preprocessing cost, we developed a voxel-based culling method that restricts acceleration structure construction to camera-visible voxels. Together, these contributions enable high-quality, real-time rendering of large-scale dynamic line sets with physically accurate transparency. The results show that our method outperforms the state of the art in quality and performance when rendering (semi-)opaque dynamic line sets.
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