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VG-Mapping: Variation-Aware 3D Gaussians for Online Semi-static Scene Mapping

Published: October 11, 2025 | arXiv ID: 2510.09962v1

By: Yicheng He , Jingwen Yu , Guangcheng Chen and more

Potential Business Impact:

Helps robots quickly update maps of changing places.

Business Areas:
Geospatial Data and Analytics, Navigation and Mapping

Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a hybrid representation that augments 3DGS with a TSDF-based voxel map to efficiently identify changed regions in a scene, along with a variation-aware density control strategy that inserts or deletes Gaussian primitives in regions undergoing change. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.

Repos / Data Links

Page Count
8 pages

Category
Computer Science:
Robotics