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Coordinated Strategies in Realistic Air Combat by Hierarchical Multi-Agent Reinforcement Learning

Published: October 13, 2025 | arXiv ID: 2510.11474v2

By: Ardian Selmonaj , Giacomo Del Rio , Adrian Schneider and more

Potential Business Impact:

Teaches AI to win complex video game fights.

Business Areas:
Robotics Hardware, Science and Engineering, Software

Achieving mission objectives in a realistic simulation of aerial combat is highly challenging due to imperfect situational awareness and nonlinear flight dynamics. In this work, we introduce a novel 3D multi-agent air combat environment and a Hierarchical Multi-Agent Reinforcement Learning framework to tackle these challenges. Our approach combines heterogeneous agent dynamics, curriculum learning, league-play, and a newly adapted training algorithm. To this end, the decision-making process is organized into two abstraction levels: low-level policies learn precise control maneuvers, while high-level policies issue tactical commands based on mission objectives. Empirical results show that our hierarchical approach improves both learning efficiency and combat performance in complex dogfight scenarios.

Repos / Data Links

Page Count
6 pages

Category
Computer Science:
Robotics