Coordinated Strategies in Realistic Air Combat by Hierarchical Multi-Agent Reinforcement Learning
By: Ardian Selmonaj , Giacomo Del Rio , Adrian Schneider and more
Potential Business Impact:
Teaches AI to win complex video game fights.
Achieving mission objectives in a realistic simulation of aerial combat is highly challenging due to imperfect situational awareness and nonlinear flight dynamics. In this work, we introduce a novel 3D multi-agent air combat environment and a Hierarchical Multi-Agent Reinforcement Learning framework to tackle these challenges. Our approach combines heterogeneous agent dynamics, curriculum learning, league-play, and a newly adapted training algorithm. To this end, the decision-making process is organized into two abstraction levels: low-level policies learn precise control maneuvers, while high-level policies issue tactical commands based on mission objectives. Empirical results show that our hierarchical approach improves both learning efficiency and combat performance in complex dogfight scenarios.
Similar Papers
Coordinated Strategies in Realistic Air Combat by Hierarchical Multi-Agent Reinforcement Learning
Robotics
Teaches computer pilots to win air fights.
Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning
Artificial Intelligence
Teaches fighter jets how to win simulated dogfights.
A Hierarchical Hybrid AI Approach: Integrating Deep Reinforcement Learning and Scripted Agents in Combat Simulations
Machine Learning (CS)
Makes war game robots smarter and more flexible.