Score: 4

Unconditional Human Motion and Shape Generation via Balanced Score-Based Diffusion

Published: October 14, 2025 | arXiv ID: 2510.12537v1

By: David Björkstrand , Tiesheng Wang , Lars Bretzner and more

BigTech Affiliations: EA

Potential Business Impact:

Makes computer-made people move more realistically.

Business Areas:
Motion Capture Media and Entertainment, Video

Recent work has explored a range of model families for human motion generation, including Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), and diffusion-based models. Despite their differences, many methods rely on over-parameterized input features and auxiliary losses to improve empirical results. These strategies should not be strictly necessary for diffusion models to match the human motion distribution. We show that on par with state-of-the-art results in unconditional human motion generation are achievable with a score-based diffusion model using only careful feature-space normalization and analytically derived weightings for the standard L2 score-matching loss, while generating both motion and shape directly, thereby avoiding slow post hoc shape recovery from joints. We build the method step by step, with a clear theoretical motivation for each component, and provide targeted ablations demonstrating the effectiveness of each proposed addition in isolation.

Country of Origin
🇺🇸 🇸🇪 Sweden, United States

Repos / Data Links

Page Count
18 pages

Category
Computer Science:
CV and Pattern Recognition