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Do You Get the Hint? Benchmarking LLMs on the Board Game Concept

Published: October 15, 2025 | arXiv ID: 2510.13271v1

By: Ine Gevers, Walter Daelemans

Potential Business Impact:

Makes computers better at guessing words and understanding people.

Business Areas:
Natural Language Processing Artificial Intelligence, Data and Analytics, Software

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In particular, tasks that require abstract reasoning remain challenging, often because they use representations such as grids, symbols, or visual patterns that differ from the natural language data LLMs are trained on. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for probing abductive reasoning in a representation that is much closer to LLM pre-training data: natural language. Our results show that this game, easily solved by humans (with a success rate of over 90\%), is still very challenging for state-of-the-art LLMs (no model exceeds 40\% success rate). Specifically, we observe that LLMs struggle with interpreting other players' strategic intents, and with correcting initial hypotheses given sequential information updates. In addition, we extend the evaluation across multiple languages, and find that the LLM performance drops further in lower-resource languages (Dutch, French, and Spanish) compared to English.

Country of Origin
🇧🇪 Belgium

Repos / Data Links

Page Count
12 pages

Category
Computer Science:
Computation and Language